Computing

Submissão dos trabalhos: 30/03/2025 12/04/2025 Hard deadline 21/04/2025

Notificação dos autores: 16/06/2025

Rebuttal (envio pelos autores): 22/06/2025

Segunda notificação dos autores: 14/07/2025

Envio da versão final dos trabalhos: 27/07/2025

Main Section:

 

This section is the traditional full-paper section of SBGames. We invite technical paper contributions that present original, unpublished research on any aspect of Computing for Games and Digital Entertainment. Manuscripts must be submitted electronically through the JEMS system.

 

Accepted full papers will be published by the Digital Open Library of the Brazilian Computing Society

 available online at SOL SBC (https://sol.sbc.org.br/index.php/indice).

If your manuscript only explores shallow aspects of computing, then consider submitting it to other SBGames tracks. Therefore, papers addressing game design, specific game styles, soundtracks, and digital art should be submitted to the SBGames Arts & Design Track. Papers focusing on any cultural or social aspect of digital games should be submitted to the SBGames Culture Track. Papers related to education should be submitted to the SBGames Education Track. Papers addressing management, business, organizational, and operational aspects of the game and digital entertainment industry should be submitted to the SBGames Industry Track. In case of doubt about which technical track to submit, please contact the Program Committee Chairs.

Full papers must be written in ENGLISH, 6 to 10 pages long, excluding references (manuscripts with more than 10 pages will be liable to summary rejection). Manuscripts should be submitted electronically through the JEMS system.

Short papers must be written in ENGLISH, 3 to 5 pages long (manuscripts with more than 5 pages will be liable to summary rejection). Manuscripts should be submitted electronically through the JEMS system.

All submissions must follow the Brazilian Computer Society Template (https://www.sbc.org.br/documentosinstitucionais/#publicacoes). An Overleaf Project of the template is also available at: https://www.overleaf.com/latex/templates/template-artigos-sbgames-sol-sbc/fxzgpzwkvmxy 

Authors must strictly adhere to the Anonymity Requirements described below.

Camera-ready Submissions

You must complete the Publication Authorization Term (https://www.sbc.org.br/wp-content/uploads/2024/07/Autoriza-o-de-Publica-o-CC-BY-4.0-metadados-eng-v2.pdf) for your work after it is accepted for presentation. This is a prerequisite for presentation and publication. 

This is the traditional short paper section of SBGames. We invite technical paper contributions to this section that present ongoing innovative research projects under development, development from lab to industry applications, and general technical information in all areas of Computing for Games and Digital Entertainment. Undergraduate and graduate students are encouraged to submit their research projects.

The SBC Special Committee of Games designed the SBGames conferences primarily to stimulate students, which is why the Short Paper Section is paramount. They are the future creative forces that will change the industry and research in games and digital entertainment. Additionally, free and creative ideas are welcome because they represent future disruptive innovations.

Manuscripts submitted to this section must strictly follow the SBC style template. The templates (Word and LaTex) are available at: https://www.sbc.org.br/documentos-da-sbc/summary/169-templates-para-artigos-e-capitulos-de-livros/878-modelosparapublicaodeartigos

Please notice that manuscripts written in English must include only the abstract in English (the Portuguese abstract must be removed from the template).

Attention: Any deviation from the SBC format will be liable to the manuscript’s summary rejection because inadequate formats (even with minor variations) compromise the entire publishing process.

The authors of short papers must summarize their work to be presented for up to 5 min in English or Portuguese in a technical session. Finally, authors must adhere strictly to the Anonymity Requirements described below.

Anonymity Requirements:

Once the review process of submissions is double-blind, authors must prepare their manuscripts without indicating their identities, previous published papers/products, or institutional affiliations. The author’s identities will be tracked only by the submission system and visible only by one of the track Chairs. The program committee members and referees who review the paper will not know the author’s identity.

You must also be careful referring to related past work, particularly your own. For example, avoid mentions of your work as “In our previous work [X]…” and prefer third person referencing as “In previous work [X]…”. Despite the anonymity requirements, you should still include all relevant work of your own in the references, using the above style (omitting them could potentially reveal your identity by negation).

It is the responsibility of authors to do their best to preserve anonymity. Papers that do not follow the guidelines or otherwise potentially reveal the author’s identity are subject to immediate rejection.

Topics:

SBGames aims to encourage research, development, and sharing of innovative ideas, models, and practices, on computer applications in entertainment. The technical program committee invites original submissions to enhance computation and use studies in this field. Topics can include but are not limited to:

  • Computer Games
  • AI for Games
  • Game Development
  • Game Design
  • Game Graphics
  • Algorithmic Game Theory
  • Immersive Games
  • Serious Games
  • Game Technology
  • Game Art
  • Game Culture
  • Game-based Learning
  • Gamification
  • Game Industry
  • Human-Computer Interaction

Candidates for the best Paper

Candidates for the best Full Papers:

  • “#10172 – Machine Learning for Playable Room Generatio: A Modular Approac with VAE and PCG” – Authors: Juan Paes (UEA), Luis Cuevas Rodríguez (UEA), Roberto Gomes  (UEA)
  • “#10147 – GenAI ConceptLab: A Generative AI tool for Assisting Artists in Crafting Anime Characters and Narratives” – Authors: Matheus Araújo (CESAR School), Pamela Bezerra (CESAR School), Gabriella A. B. Barros (Independent Professional)
  • “#10174 – Player Modeling and Large Language Models: An Interaction-Based Approach” – Authors: Carlos Henrique Rorato Souza (UFG), Luciana de Oliveira Berretta (UFG), Sergio Carvalho (UFG)
  • “#9844 – Women’s preferences concerning digital games: identification of relevant characteristics through descriptive and formal concept analysis” – Authors: Ronan L. R. Ferreira (PUC Minas), Mônica Machado (PUC Minas), Mark Junho Song (PUC Minas), Lucila Ishitani (PUC Minas)

Candidates for the best Short Papers:

    • “#10236 – Moving towards automated game play-testing” –  Authors: Celso Gabriel Dutra Almeida Malosto (UFJF), Igor Knop (UFJF), Luciana Conceição Dias Campos (UFJF)

Attention: the order of the works above DOES NOT REPRESENT the final classification and/or the order of awards.

SBGames 2025
Co-Coordenadores

Luiz Schirmer

Unisinos

André Brandão

UFABC

SBGames 2025
Comite de Programa

Alessandro de L. BichoUNIVERSIDADE FEDERAL DO RIO GRANDE
Alessandro VivasUNIVERSIDADE FEDERAL DOS VALES DO JEQUITINHONHA E MUCURI
André KoscianskiUNIVERSIDADE TECNOLÓGICA FEDERAL DO PARANÁ
André Luiz BrandãoUNIVERSIDADE FEDERAL DO ABC
Andre Tavares da SilvaUNIVERSIDADE DO ESTADO DE SANTA CATARINA
Andréia FormicoUNIVERSIDADE DE FORTALEZA
Augusto BaffaPONTIFÍCIA UNIVERSIDADE CATÓLICA DE GOIÁS
Carla Denise CastanhoUNIVERSIDADE DE BRASÍLIA
Cesar Tadeu PozzerUNIVERSIDADE FEDERAL DE SANTA MARIA
Charles MadeiraUNIVERSIDADE FEDERAL DO RIO GRANDE DO NORTE
Cristiano PolitowskiUniversity of Ontario Institute of Technology
Daniel L. A. MadeiraUniversidade Federal de São João del-Rei
Daniela CasciniCentro Federal de Educação Tecnológica
Diego CardosoUNIVERSIDADE FEDERAL DO PARÁ
Eduardo Filgueiras DamascenoUNIVERSIDADE TECNOLÓGICA FEDERAL DO PARANÁ
Esteban W. CluaUNIVERSIDADE FEDERAL FLUMINENSE
Fabiana R. CecinN/A
Fernando Antonio Mota TrintaUNIVERSIDADE FEDERAL DO CEARÁ
Fernando TeublUNIVERSIDADE FEDERAL DO ABC
Flávio CoutinhoCentro Federal de Educacao Tecnologica de Minas Gerais / CEFET-MG
Flávio Soares Corrêa da SilvaUNIVERSIDADE DE SÃO PAULO
Franciny M. BarretoUniversidade Federal de Jataí
Guilherme Gonçalves SchardongInstituto de Sistemas e Robótica, Universidade de Coimbra
Heder BernardinoUNIVERSIDADE FEDERAL DE JUIZ DE FORA
Jacques Duílio BrancherUNIVERSIDADE ESTADUAL DE LONDRINA
Joao BernardesUNIVERSIDADE DE SÃO PAULO
João Paulo GoisUNIVERSIDADE FEDERAL DO ABC
Joaquim AssunçãoUNIVERSIDADE FEDERAL DE SANTA MARIA
Joaquim B. Cavalcante-NetoUNIVERSIDADE FEDERAL DO CEARÁ
Jonas de Araújo Luz JuniorUNIVERSIDADE DE FORTALEZA (Unifor)
Jorge BarbosaUNIVERSIDADE DO VALE DO RIO DOS SINOS
José H. SaitoUFSCar/FACCAMP
Jose Ricardo da Silva JuniorINSTITUTO FEDERAL DO RIO DE JANEIRO
Lauro E. KozovitsUNIVERSIDADE FEDERAL FLUMINENSE
Luis Alvaro de Lima SilvaUNIVERSIDADE FEDERAL DE SANTA MARIA
Marcelo Paiva GuimarãesUNIVERSIDADE FEDERAL DE SÃO PAULO
Marcelo da Silva HounsellUNIVERSIDADE DO ESTADO DE SANTA CATARINA
Mark JoselliPONTIFÍCIA UNIVERSIDADE CATÓLICA DO PARANÁ
Natan BerwaldtUNIVERSIDADE FEDERAL DE SANTA MARIA (UFSM)
Patrícia TedescoUNIVERSIDADE FEDERAL DE PERNAMBUCO
Paulo Afonso Parreira JúniorUNIVERSIDADE FEDERAL DE LAVRAS
Raquel Marcia MüllerUNIVERSIDADE ESTADUAL DO MATO GROSSO DO SUL
Ricardo NakamuraUNIVERSIDADE DE SÃO PAULO
Roberto PereiraUNIVERSIDADE FEDERAL DO PARANÁ
Rodrigo BonacinCentro de Tecnologia da Informação Renato Archer
Rodrigo Pereira dos SantosUNIVERSIDADE FEDERAL DO ESTADO DO RIO DE JANEIRO
Rosa Maria E. Moreira CostaUNIVERSIDADE DO ESTADO DO RIO DE JANEIRO
Rosilane R. MotaUFMG e PUC MG
Rudimar Luís Scaranto DazziUNIVERSIDADE DO VALE DO ITAJAÍ
Selan R. dos SantosUNIVERSIDADE FEDERAL DO RIO GRANDE DO NORTE
Shin-TIng WuUNIVERSIDADE ESTADUAL DE CAMPINAS
Soraia Raupp MussePONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO GRANDE DO SUL
Thiago Lopes Trugillo da SilveiraUNIVERSIDADE FEDERAL DE SANTA MARIA
Tiago Bonini BorcharttUNIVERSIDADE FEDERAL DO MARANHÃO
Troy Costa KohwalterUNIVERSIDADE FEDERAL FLUMINENSE
Victor Travassos SarinhoUNIVERSIDADE ESTADUAL DE FEIRA DE SANTANA

 

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