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*VIRTUAL* – 18th-21st October 2021

Co-located with SVR 2021 e Sibgrapi 2021
Essa página possui uma versão em Português.

Industry

The Industry track is the group dedicated to foster the connection between market and university, with discussions about the production and distribution of digital games. To promote the development of a group dedicated to themes related to our industry and market, this track is open for developers, entrepreneurs, creators, professors and young researchers in a wide space of collaboration and exchange of ideas. SBGames will accept Papers and also Experience Reports. 


Call for Papers 

Full Papers 

All submissions must be related to the gaming industry and its diverse market, with themes within the areas of Administration; Law; Economy; Production Engineering; Communication; Marketing; Social Sciences; Political Sciences, and others related. 

Submissions will be made electronically through the JEMS portal. The papers and reports will be submitted to a Blind Review system (blind evaluation). In this system, authors cannot include information that allows their identification (name, affiliation, explanation of the author in references, project names, etc.). Papers that disobey these rules will be automatically rejected. 

Full papers must be written in PORTUGUESE or ENGLISH, with minimum of 7 pages and up to 10 pages long (manuscripts with more than 10 pages will be liable to summary rejection). All contributions must be original and unpublished work. 

The format of your paper must follow the IEEE templates available below.  

Templates IEEE

Please, do not reuse IEEE formats of previous SBGames conferences (there are several versions of the IEEE style, make sure you use exactly the versions that are linked above). Any deviation will be liable to summary rejection of the manuscript because inadequate formats (even with minor deviations) compromise the entire publishing process. 


Topics of Interest 

These are the topics of interest, but not limited to them 

  • Regulatory, Legal or Economic Aspects 
  • Sectoral Associations 
  • Competencies and Capabilities in the Digital Games Industry 
  • Production chain of Digital Games 
  • Digital Distribution 
  • Political Economy of Digital Games 
  • Entrepreneurship 
  • Organizational Strategy in the Digital Games Industry 
  • Digital game production strategies 
  • Critical Studies of the Digital Games Industry 
  • Professional Training 
  • Games, Clusters and Creative Cities 
  • Games and Creative Industries 
  • Games in Transmedia and / or Multiplatform Productions 
  • Talent Management 
  • Community management 
  • Governance / Leadership in the Digital Games Industry 
  • Innovation in the Digital Games Industry 
  • Mapping the Digital Games Industry 
  • Marketing and Publishing Strategies 
  • Project Management Methodologies 
  • Research Methodology and Research Challenges 
  • Metrics in the Digital Games Industry 
  • Business Models, Monetization and Financing 
  • Intellectual Property in the Digital Games Industry 
  • Independent production 
  • Advertising in the Digital Games Industry 
  • Organizational Networks 

Experience Reports 

Experience reports are articles discussing any applied experience in the Digital Games Industry. The texts do not have to follow the academic language and can be written in first person – as long as respecting the cultured norm of Portuguese or English. 

How was the Steam self-publishing strategy defined? How was a particular regional association structured? How was it to deal with the bureaucracy of a game produced with a public fund? Many important knowledge is accumulated by the developers’ daily lives, and is lost due to the lack of space for this documentation. The objective of this category is to publicize a series of practical knowledge of Industry that has not been systematized by the academic area. Thus, the perceptions of the professional are more important than theoretical rigor. It is desirable that the experiences be based on examples, data and experiences. 

Formatting: All works must be typed in Microsoft Word, or compatible program (the file must be saved with the extension “.doc”), Times New Roman font, size 12, 1.5 space between lines and paragraphs. The pages must be configured in A4 format, without numbering, with 3 cm on the upper and left margins and 2 cm on the lower and right margins. 

The experience reports must have up to 10 pages in the indicated format, including eventual references. 


Important Dates

Submission deadline25/Jul 01/Aug
Notification of acceptance 3/Set/21 10/Set/21
Camera-Ready23/Set

Track Chairs 

André Fagundes Pase (Pontifical University of Rio Grande do Sul) 

Pedro Zambom (Universidade Estadual Paulista)