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SVR 2019
SIBGRAPI 2019

Call for Industry Track

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Call for Industry

Industry Track


Overleaf Template


Latex Template (.zip)


Word Template (.doc)


Copyright File (.pdf)

Important Dates


Paper submission deadline
August 14th, 2020

Experience report submission deadline
August 28th, 2020

Notification
September 4th, 2020

Camera-ready submission deadline
September 18th, 2020
September 22nd, 2020

Authors registration deadline
October 2nd, 2020

Presentation
November 7th to 10th, 2020

The Industry track is the space responsible for the connection between market and university, developing interfaces and discussions on the production and distribution of digital games. In order to make a think tank for the Brazilian gaming industry, this track brings together researchers, developers, entrepreneurs, teachers and students in a wide space of collaboration and exchange of ideas.
The industry track consists of 3 activities:

  • Academic Forum: Responsible for the connection between academia and the market, developing interfaces and discussions on the production and distribution of digital games
  • Industry Forum: Lectures and round tables that promote frontier debates on topics of interest to professionals and businessmen in the sector.
  • Talent Forum: Space to connect industry professionals and entrepreneurs in search of talent for hiring and freelance.

Call for Papers

Full Papers

All submissions must be related to the discussion / reflection of the national and / or international gaming industry, with themes within the areas of Administration; Law; Economy; Production Engineering; Communication; Information Science; Social Sciences; Political Sciences; and Geography.

Submissions will be made electronically through the JEMS portal. The works will be submitted to the Blind Review system (blind evaluation). In this system, authors cannot include information that allows their identification (name, affiliation, explanation of the author in references, project names, etc.). Papers that disobey the Blind Review system will be automatically rejected.

Full-papers must be written in PORTUGUESE or ENGLISH, up to 10 pages long (manuscripts with more than 10 pages will be liable to summary rejection). All contributions must be original, unpublished work. Manuscripts should be submitted electronically through the JEMS system.

The format of your paper must strictly adhere to the IEEE templates available below. 

– Word Template (.doc)
– 
Latex Template (.zip)
– Overleaf Template
– Copyright File
(available soon)

Please, do not reuse IEEE formats of previous SBGames conferences (there are several versions of the IEEE style, make sure you use exactly the versions that are linked above). Any deviation will be liable to summary rejection of the manuscript because inadequate formats (even with minor deviations) compromise the entire publishing process.

Topics of Interest

The list of topics of interest to the industry trail includes, but is not limited to:

  • Academic Forum: Responsible for the connection between academia and the market, developing interfaces and discussions on the production and distribution of digital games
  • Industry Forum: Lectures and round tables that promote frontier debates on topics of interest to professionals and businessmen in the sector.
  • Talent Forum: Space to connect industry professionals and entrepreneurs in search of talent for hiring and freelance.
  • Regulatory, Legal, Tax or Economic Aspects
  • Sectoral Associations
  • Competencies and Capabilities in the Digital Games Industry
  • Production chain of Digital Games for Entertainment, Education and Serious Games
  • Digital Distribution
  • Political Economy of Digital Games
  • Entrepreneurship
  • Organizational Strategy in the Digital Games Industry
  • Digital game production strategies
  • Financial Structures
  • Critical Studies of the Digital Games Industry
  • Professional Training
  • Games, Clusters and Creative Cities
  • Games and Creative Industries
  • Games in Transmedia and / or Multiplatform Productions
  • Creativity Management
  • Talent Management
  • Project management
  • Community management
  • Governance / Leadership in the Digital Games Industry
  • Innovation in the Digital Games Industry
  • Internationalization of Companies in the Digital Games Industry
  • Games Location
  • Mapping the Digital Games Industry
  • Marketing and Publishing in National and Global Markets
  • Project Management Methodologies
  • Research Methodology and Research Challenges
  • Metrics in the Digital Games Industry
  • Business Models, Monetization and Financing
  • Market Research and Reception
  • Public Policies and Public Notices
  • Intellectual Property in the Digital Games Industry
  • Independent production
  • Advertising in the Digital Games Industry
  • Organizational Networks
  • Power relations
  • Segmentation and Typologies in the Game Industry and Markets
  • Investments, Seed Capital and Venture Capital

Experience Reports

Experience reports are articles reporting any applied experience in the Digital Games Industry. The texts do not have to follow the academic language and can be written in first person – as long as respecting the cultured norm of Portuguese or English.

How was the Steam self-publishing strategy defined? How was a particular regional association structured? How was it to deal with the bureaucracy of a game produced with a public fund? Many important knowledge is accumulated by the developers’ daily lives, and is lost due to the lack of space for this documentation. The objective of this category is to publicize a series of practical knowledge of Industry that has not been systematized by the academic area. Thus, the perceptions of the professional are more important than theoretical rigor. It is desirable that the experiences be based on examples, data and experiences.

The Experience Reports will be published as a chapter in the Digital Games Industry Yearbook in ebook format, published by an academic publisher, with an ISBN issue. This modality will not be published in the annals with the IEEE.

Formatting: All works must be typed in Microsoft Word, or compatible program (the file must be saved with the extension “.doc”), Times New Roman font, size 12, 1.5 space between lines and paragraphs. The pages must be configured in A4 format, without numbering, with 3 cm on the upper and left margins and 2 cm on the lower and right margins.

The experience reports must have up to 10 pages in the indicated format, including eventual references.


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