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SVR 2019
SIBGRAPI 2019

Call for Computing Track

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Call for Computing

Computing Track


Overleaf Template


Latex Template (.zip)


Word Template (.doc)


Copyright File (pdf)

Important Dates

Paper submission deadline
July 31st, 2020

Extended deadline
August 10th, 2020
August 12th, 2020

Notification
September 4th, 2020
To be announced soon

Camera-ready submission deadline
September 18th, 2020
September 25th, 2020

Authors registration deadline
October 2nd, 2020

Presentation
November 7th to 10th, 2020

The goal of the SBGames Computing track is to bring together researchers from all aspects of Computing for Games and Digital Entertainment, and have them present their most recent results, initiate fruitful collaborations and discussions, and contribute to the advancement of the research area. The Computing track has two traditional presentation sessions, full-papers and short-papers, with the following topics of interest:

  • Computer Graphics
  • Artificial Intelligence
  • Human-Computer Interaction
  • Computer Vision
  • Interactive Storytelling
  • Game Software Engineering, Patterns and Programming
  • VR, Ubiquitous and Pervasive Games
  • Audio Design and Sound Engineering
  • Multimodal Interaction (haptics, sound, etc.)
  • Game Theory and Multi-agent Systems
  • Player Experience and Player Modeling
  • Emotion Modeling and Interaction
  • Serious Games and Applications
  • Game Analytics 
  • Networking

Submission

We invite submissions of original, high-quality papers in any of the topics of interest (see above) or any computer-related topic. Papers should be anonymized for double-blind reviewing, that is, the author’s names and affiliations should not appear explicitly in the paper, nor self-identifying citations and references. Author’s identities will be only tracked by the submission system (the program committee members and referees who review the paper will not know the identity of the authors). The format of your paper must strictly adhere to the IEEE templates available above, on the left side of this page.  

Please, do not reuse IEEE formats of previous SBGames conferences (there are several versions of the IEEE style, make sure you use exactly the versions that are linked above). Any deviation will be liable to summary rejection of the manuscript because inadequate formats (even with minor deviations) compromise the entire publishing process.

Full-Papers

Full-papers must be written in ENGLISH, up to 10 pages long (manuscripts with more than 10 pages will be liable to summary rejection). All contributions must be original, unpublished work. Manuscripts should be submitted electronically through the JEMS system.

Accepted papers will be published online on the SBGames 2020 website, and should be presented by one of the paper’s authors, during the main SBGames online Technical Sessions. Accepted full papers will be also published by an International Conference Publishing Service.

Short-Papers

Short papers should be written in ENGLISH, up to 4 pages (short papers with more than 4 pages will be liable to summary rejection). Short papers describe the authors’ ongoing research and should include at least one student as an author. 

Accepted short papers will be published online in the SBGames Proceedings of SBC (ISSN 2179-2259)

 Short papers online presentation includes an oral presentation at the Fast-Track Session (2min/paper). Also, short-papers will be displayed at the virtual Poster Exhibition area (details to be announced soon). 

Virtual Presentations

This year, all sessions at SBGames Computing Track will be streamed by the SBGames2020 channel on YouTube.

Each presentation consists of a pre-recorded video followed by a live Q&A session (details for full-papers and short-papers to be announced soon). Regarding full-papers, slides and oral presentations should be in English. For short-papers, oral presentations can be in Portuguese (English, in this case, is optional).

Conference Registration

Authors of accepted full-papers and short-papers must guarantee that their work will be presented at the conference. Therefore, at least one author of each accepted work must be registered for the conference by the October 2nd, 2020 author registration deadline, for that paper to appear in the proceedings and to be scheduled for virtual presentation.

SBGames2020 Computing Co-Chairs

Andréia Formico – UNIFOR– Brazil
Augusto Baffa – PUC-Rio – Brazil

Please feel free to contact us if you need any further information.
computacao@sbgames.org


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