Warning: Undefined variable $conjunto_texto in /home3/sbgameso/public_html/sbgames2020/wp-content/themes/template/header.php on line 71

SVR 2019
SIBGRAPI 2019

Call for Arts & Design Track

Realized by


.


Call for Arts & Design

Arts & Design Track


Latex Template (.zip)


Word Template (.doc)


Copyright File (.pdf)

Important Dates

Paper submission deadline
July 31st, 2020

Extended deadline
August 10th, 2020
August 12th, 2020

Notification
September 4th, 2020
September 14th, 2020

Camera-ready submission deadline
September 18th, 2020
September 21th, 2020

Authors registration deadline
October 2nd, 2020

Presentation
November 7th to 10th, 2020

DESIGN CASES

Submission deadline
August 15st, 2020

Notification
September 15th, 2020

Camera-ready, Copyright Term and
Presentation Video  submission deadline
September 22th, 2020

Authors registration deadline
October 2nd, 2020

Presentation
November 7th to 10th, 2020

Paper Format

The works can be submitted in three formats: Full Papers, Short Papers, and Design Cases.

Full Papers are works that present finished researches or those in an advanced stage of completion. Full Papers must present original contributions. The papers can be submitted in English or Portuguese and must have from 7 to a maximum of 10 pages. The accepted Full Papers will be presented by the authors in Technical Sessions that will be organized and disclosed lately by the Organizing Committee.

Short Papers are small articles that show early-stage researches or complete graduation and postgraduate studies. Short Papers can be submitted in English os Portuguese and are limited to 4 pages. The accepted Short Papers will be presented by the authors during the Fast-Track session (in a video with precise 60 seconds provided by a YouTube link) with comments during Technical Sessions that will be organized and disclosed lately by the Organizing Committee.

Design Cases are game development reports presented by designers that will have the chance to interact with the audience during the explanation. The goal is to receive feedback and constructive criticism. Those reports can be submitted in Portuguese or English and must have from 4 to a maximum of 7 pages. The Design Cases will be presented by the authors in Technical Sessions that will be organized and disclosed lately by the Organizing Committee.

Submission Instructions

It is essential to underscore that all submissions must be original, i.e., they must not have been previously presented or published in scientific events and journals. Should this rule be broken, the submitted work will be rejected without being evaluated. The evaluation process will address these criteria: a) the overall scientific contribution of the paper; b) originality; c) methodology; and, d) theoretical approach.

For better adequacy, it is considered that articles aimed at computing applied to digital games should be sent to the computing track, while articles aimed at social and cultural aspects of digital games should be sent to the culture track. Gamification in Education, experiments with educational games, and assessment of learning with games should be used for the Education track.

The Arts & Design track welcome papers that deal with these topics (albeit not limited to them):

  • Arts and Design Methods, Techniques, Processes, and Documentation;
  • Game analysis with a focus on project, gameplay, genres, platforms, and applications;
  • Game Design (production, mechanics, narratives and technologies);
  • Interface Design, including graphic, auditory and haptic interfaces;
  • Interaction Design in Games including new devices for controlling and monitoring, virtual reality and augmented reality;
  • Level Design (including levels, environments, architectures, and objects);
  • Character Design (including concept, modeling, texturing and animation);
  • Art and Artistic Expression in Games;
  • Art Games and Critical Games;
  • Narrative and Screenplay;
  • Media and Languages;
  • Artists and Designers workflow analysis;
  • Game Design Case Studies;
  • Game Design documentation for gamification projects.

Summarizing, topics of interest should address one or more of these fields:

Game Design

Game Design terms and related concepts (entertainment, fun, motivation, application, etc.); methods and techniques to create and to design games; management and documentation; character design; level design; sound design; gameplay; game genre, styles, and modality; impacts of specific design limitations (target, legislation, age rating, etc.); applications (communication, formation, divulgation, promotion, etc.); experience customizations.

Interfaces

Theory and practice in interface design; interface evaluations; interactivity; media integrations; ergonomics; playability; device responsive interfaces; tutorials and experiences.

Art and Narrative

Research; creation process and obtained results; script; character and scene concept, design and development; adaptation between media; Art Direction; sound composition; game aesthetics; games as artistic expression (Game Art).

Media and Language

Audiovisual discourse, text and intertextuality, images, graphics, infographics, animation, special effects, integration between media and videogames language usage in non-gaming situations.

Occupations and Professional Responsibilities

Artists and designers competences and abilities when participating in game production teams: game writers, editors, illustrators, 3d modelers, animators, musicians, sound designers; Practices, methods, and techniques to perform teamwork.

Evaluation Criteria

The acknowledge of previous articles stored in the SBGames database as references – showing analysis, concepts, and correlations – to the presented works is encouraged. When the proposed article shows no similarities with previous works that can be found in the SBGames database, it is crucial to make this information explicit in the submitted document. Furthermore, all the present track criteria must be attended: methodological rigor, originality, and presentation quality.

Submissions

Submissions must be made exclusively via JEMS. Submissions made via e-mail or any other platform will not be accepted. All submissions (Full Papers, Short Papers, and Design Cases) must comply with the “blind review” process. Thus, any information that allows the authors’ identification, such as name, affiliation, e-mail, explicit self-references, and projects, will immediately disqualify the article, resulting in its removal from the evaluation process.

For Full Papers and Short Papers to be published in the Conference Proceedings, at least one author must be registered and present the paper at the symposium.

Blind Review

In place of the omitted information (name, e-mail, affiliation, etc.), the tag [BLIND REVIEW] must be used as needed. Due to the work approval, the tags will be replaced with the respective information in the finished version of the document to be sent to publishing.

Arts & Design Track Chairs

Emmanoel Ferreira – UFF – Brazil
Julia Stateri – Senac-SP – Brazil

For additional information, reach us:
artesedesign@sbgames.org


Submit Paper


Facebook


Twitter


Youtube


Instagram

@SBGames 2020