Os tutoriais do SBGames são apresentações e cursos de curta duração ligados às diferentes áreas do desenvolvimento de jogos. Apresentados por especialistas da indústria e da área acadêmica, eles permitem que os participantes se atualizem em questões tecnológicas e projetuais e também expõem novas tendências.
Apresentação e desenvolvimento no Beenoculus (Oculos de Realidade Virtual Brasileiro)
Corpos e almas constituídos por signos: um framework de composição de personagens
Desenvolvimento de Jogos em Ultra-Alta Resolução (UHD-4K)
FMOD Studio Unity Integration: Criação de eventos de Áudio no Unity 5 para a construção de um Audio Game utilizando o middleware FMOD Studio
Integração de Banco de Dados mySql com a Unity
Jogos Digitais na Educação como conteúdo: possibilidades de intervenções integradoras
Neurogames
Processo semiótico para criação de capas de jogos
Uma Introdução a Virtualização de Jogos Educativos
Chamada de participação / Call for participation
We would like to invite industry and universities to submit tutorials proposals to SBGames 2016. Submissions are welcome according to the symposium tracks: Computing, Art &Design, Culture and Industry. This is a great opportunity to knowledge sharing among researchers, industry and general game community. The tutorial’s interest fields are the same of the symposium tracks.
The accepted tutorials will take place on the the symposium activities and and will be free of charge to all conference attendees. The selected tutorials will be presented in a lecture room, so it is not possible to have “hands on” tutorials. In addition, tutorials will be part of SBGames proceedings.
Submission
We invite contributions on all aspects of Games and Digital Entertainment according to symposium tracks. Submissions are welcome in English and Portuguese and can take up to 4 pages long. The proposals should contemplate tutorials do be performed in 2 or 3 hours. The proposal submission will be accepted only through the SBC Submission System: jems.sbc.org.br
Accepted proposals will be part of the conference proceedings. The authors will be requested to send a full text about the tutorial, which will be feature as a chapter of a book to be edited in digital format for open access after the conference (release date to be announced.)
Proposal Outline
- Title
- Authors (name, e-mail, affiliation, small bio, expertise on the tutorial field)
- Track of Interest - Computing, Art &Design, Culture or Industry
- Level of Tutorial: basic, elementary, advanced
- Total time: 2 or 3 hours
- Abstract describing Goals, Topics to be explored and methodology.
- Motivation, audience profile
Important Dates
- Deadline for proposal’s submissions: 10th June 2016
- Notification for accepted: 11th July 2016
- Deadline for camera-ready version - book chapter: 15th August 2016
- Deadline for author’s registration: 8th August 2016
Organization
Tutorials:
Vinicius Cassol, M.Sc (Unisinos, Brazil) -
General Chair:
Ricardo Nakamura, B.Eng., M.Eng., Dr. (USP, Brazil)